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#Bioshock infinite vigors demo upgrade#
The old upgrade and stat system is no more. ALSO, the game now adds weapon and plasmid upgrades that you have to buy using Silver Eagles. Uhm, the whole world was actually a lot of fun to explore, especially with the new vertical movement added through the skylines that you can access and from which you can execute enemies with a skydive. You will end up helping the Vox Populi, the anarchist group I mentioned earlier, but they’ll fight you as well eventually, and so, you can use any and all weapons when you find them laying around to your advantage, which is fun. There are a lot of different weapons on the side of the soldiers and on the side of the Vox Populi. Bioshock Infinite features a plethora of weapons from pistols, snipers and shotguns, to hand cannons, machine guns, RPGs and salvos. So, you basically can still use weapons and vigors (or plasmids or whatever) at the same time, like in Bioshock 2 but you only have 2 weapons at a time available to you unless you play the DLC. Meanwhile, all the plasmids are now called vigors and only two of them can be equipped at a time as well but you can easily switch out between vigors by holding Q… which is something that I had to google because the game told me way too late that it’s possible at all, which was quite annoying. Instead, you can carry two different weapons and just switch out what you have on the fly. The game doesn’t feature a weapon selection like in Bioshock 1 and 2 where you have all weapons available to you at all times. The endgame is kind of rough as you run out of ammunition quickly and as you seemingly deal no damage against the many armoured foes and as you have no choice but to suck it and see if you can somehow find a magical guide that allows you to deal with that boss or this encounter and… then you’re done with the game essentially.Ĭombat has been improved a lot. I played on the Hard difficulty but never felt like I’m stuck anywhere… apart from two occasions at the end. I mean, it’s just the end, the game itself was fun. It pretends to not have to explain shit to you after a certain point and if you pretend that much it looks pretentious eventually. If you ever stop questioning the end of the game’s main storyline, you’ll notice that… it doesn’t make much sense. I mean, the story was nice with a bunch of twists and it made sense for the majority of the time… but eventually, they just added pseudo-science to the mix and held it up against your face until you drowned in it. What the fuck? Anyways, I’ll have to talk about the DLC eventually as well once I get to play them… and I’ll talk about Bioshock Infinite’s story now, essentially. Apparently, I’ll have to play Burial at Sea Episode 1 and 2 to make sense of the story… but I don’t have the funds right now to buy those… Oh wait, never mind, someone just gifted me both of those DLC. You play the game and the game ends eventually. It gives you the idea that you have a choice but more often not it’s such a minor change if any change at all, resulting in you not really having many endings or anything like that.
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There are other characters as well that help you or that don’t… and again, there seem to be choices.īioshock always had choices in there to a degree… In the case of Bioshock Infinite, you can choose between heads or tail, the bird and the cage, killing or sparing. You can help the Vox Populi who are against the oppression by Comstock and his religious cult. She is the Lamb, Father Comstock is the Prophet, and you’re the False Shepherd, or so the people say. The girl in question, Elizabeth, is trapped inside of a tower to protect her. You play as Booker Devitt who has to find a girl and bring her to his employee to get rid of his debt. Instead of damp and dark areas, you have a lot of lights and colour open spaces that connect to other places, filled with secrets and life.
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Bioshock Infinite really stepped it up and went into a whole new direction, I believe, which is nice. So, I basically started up Bioshock Infinite and loved it from the getgo: Instead of fighting mad scientists, their experiments and drug addicts, you fight police officers, soldiers, religious fanatics, white supremacists, anarchists, and robots. I won’t spoil the end of the game or anything like that but I’ll get into some stuff… so a mild spoiler warning.
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This doesn’t include the DLCs… since I don’t own the DLCs, I can’t play those, obviously… and I also can’t get the achievements for those but I got most for Infinite and 31/80 total (36%), which is honestly quite nice. Today, I’m hence talking about Bioshock Infinite and about how I liked the game after having played through it in about 15 hours. Sorry, but I was about 8 years late to the party. After way too much time, I finally got around to play Bioshock Infinite by Irrational Games.
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